China

China

Players
3-5
Best withThe player count this game plays best at.
3 players
Play timeHow long a full game runs once everyone knows the rules.
45 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.3 / 5
Year
2005

About the game

China is an elegant area-majority game where three to five players place houses and emissaries across nine regions using hand-managed cards. When all house spaces in a region fill, or at game's end, players score for majorities there, and emissary majorities in adjacent regions add further points. Building an uninterrupted chain of four or more houses along a road scores bonus points too. It's a refined reimplementation of Michael Schacht's earlier Web of Power.

Hobbli's Notes

Hobbli's editors appreciate how much strategic tension this game packs into such simple rules. The area-majority scoring creates constant tough decisions about where to commit limited cards. It's abstract in theme, but the tight 45-minute runtime keeps things moving briskly. A great choice for euro-gamers who like lean, clever design.

What we like

  • Elegant area-majority mechanics with simple, clean rules.
  • Quick 45-minute playtime keeps sessions tight.
  • Meaningful tactical decisions arise nearly every turn.
  • Refined reimplementation of the acclaimed Web of Power.

Keep in mind

  • Abstract theme lacks strong narrative pull.
  • Can produce analysis paralysis around majority scoring.
  • Player interaction is limited mostly to area contests.

Who it's for

Good for groups of three to five who enjoy area-majority euro games, from families comfortable with strategy to dedicated euro gamers.

Mechanics