
Commands & Colors: Medieval
- Players
- 2
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.6 / 5
- Year
- 2019
About the game
Commands & Colors: Medieval adapts Richard Borg's acclaimed battle system to the age of Byzantine and Sassanid warfare. Two players command historically inspired armies of infantry, cavalry, and archers across scenario maps depicting real medieval battles. Command cards drive movement and create fog-of-war uncertainty, while dice resolve combat quickly. The system layers in new concepts like superior cavalry armor and Parthian shot tactics for horse archers. It's a lean, replayable head-to-head wargame steeped in historical flavor.
Hobbli's Notes
This entry in the Commands & Colors family is a favorite among two-player wargamers for its elegant balance of historical depth and streamlined play. Hobbli's team appreciates how quickly battles resolve compared to more simulation-heavy wargames, while still delivering real tactical decisions. The card-driven fog of war keeps repeat plays fresh across its many scenarios. It's an excellent gateway into historical wargaming for players intimidated by heavier systems.
What we like
- Elegant, fast-resolving combat system.
- Rich historical scenario variety.
- Low downtime since it's strictly two players.
- Highly replayable thanks to command card randomness.
Keep in mind
- Two-player only limits group play.
- Requires learning scenario-specific setups.
- Historical wargame theme may not appeal to non-history fans.
Who it's for
Best for ages 12+ two-player wargame fans who enjoy historical battles with quick, dice-driven resolution.











