
Medina
- Players
- 3-4
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 60 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.8 / 5
- Year
- 2001
About the game
Medina places 3-4 players as architects rebuilding a 19th-century Moroccan city, placing pieces to grow palaces or start new buildings as old ones are completed. Each player claims one building of each color by game's end, scoring points based on wooden pieces attached and bonuses for owning the largest building of a color. Additional bonuses reward whoever most recently connected a building to the growing city walls. Designed by Stefan Dorra, Medina is a tense abstract strategy game of timing and spatial reasoning.
Hobbli's Notes
Hobbli considers Medina a sharp, underrated abstract strategy title: the tension of deciding when to finish a building versus keep growing it creates real head-to-head drama. It's fixed to 3-4 players, so it won't flex for solo or two-player nights, but within that range it rewards careful, patient play. A great choice for players who like Tigris & Euphrates-style tension.
What we like
- Elegant abstract system for building and claiming palaces.
- Tension in choosing when to finish versus grow a building.
- Rewards spatial planning and reading opponents' intentions.
- Well-regarded design from Stefan Dorra with a refreshed Second Edition.
Keep in mind
- Fixed to 3-4 players, with no solo or two-player option in this edition.
- Abstract theme may feel dry for narrative-focused gamers.
- Downtime can build up in longer sessions.
Who it's for
Best for 3-4 players, ages 10+, who enjoy tense abstract strategy and spatial planning games.











