
Virgin Queen
- Players
- 2-6
- Best withThe player count this game plays best at.
- 6 players
- Play timeHow long a full game runs once everyone knows the rules.
- 420 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 4.4 / 5
- Year
- 2012
About the game
Virgin Queen: Wars of Religion 1559-1598 is a sprawling grand-strategy card-driven wargame for two to six players, chronicling the political, military, and religious conflicts of Elizabethan Europe. Each player commands one or more major powers, Spain, England, France, the Holy Roman Empire, the Ottomans, or the Protestant factions, navigating war, diplomacy, royal marriages, espionage, and patronage of the arts. As the sequel to Here I Stand, it streamlines several systems while introducing new mechanics for oceanic expeditions, unified diplomatic influence, and secret intrigue. Multiple scenarios range from a 90-minute two-player tutorial to an epic eight-hour campaign for up to six players. It's a massive, richly thematic simulation for serious historical wargamers.
Hobbli's Notes
Hobbli's wargaming enthusiasts regard Virgin Queen as a towering achievement in card-driven grand strategy: few games weave military, religious, and diplomatic threads together this convincingly. The sheer breadth of systems (weddings, patronage, espionage, colonization) rewards deep engagement but demands a serious time investment and a dedicated group. Downtime can be considerable in the full campaign scenario, especially with six players around the table. This is a game for committed history and wargame fans, not a casual pickup.
What we like
- Deep, richly thematic simulation of Elizabethan-era Europe.
- Multiple scenarios scale from a 90-minute tutorial to an epic campaign.
- Innovative diplomatic, marriage, and espionage systems layered onto the core.
- Streamlines and refines the acclaimed Here I Stand system.
Keep in mind
- Very long playtime, especially in the full campaign scenario.
- Steep learning curve with a dense rulebook.
- High downtime, particularly at higher player counts.
Who it's for
Recommended for serious wargamers and history enthusiasts aged 12+ willing to commit several hours, ideally with 4-6 experienced players.











