
The Napoleonic Wars (Second Edition)
- Players
- 1-5
- Best withThe player count this game plays best at.
- 5 players
- Play timeHow long a full game runs once everyone knows the rules.
- 240 min
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.4 / 5
- Year
- 2008
About the game
A fast-paced, card-driven wargame covering the Napoleonic Wars of 1805-1815 for 1-5 players, using a point-to-point movement system and a Diplomatic Track. Each side navigates shifting alliances, seapower, and army maneuvers across a single evening's play, resolving battles with card play and dice. Designed by Mark McLaughlin for GMT Games, it distills a sprawling era of European conflict into a tense, tactical card-driven experience. Neutral powers like Prussia, Turkey, Sweden, and Denmark can be courted to tip the strategic balance.
Hobbli's Notes
The Napoleonic Wars has a well-earned reputation in the wargaming community as one of the best entry points into card-driven historical conflict games: simple to teach, but full of hard strategic dilemmas. The Diplomatic Track adds a layer of shifting alliances that keeps every game different. At 240 minutes with heavy downtime, though, it demands a dedicated group and a full evening. This is a serious wargamer's game, not a casual pick-up-and-play.
What we like
- Highly regarded, streamlined design for a card-driven wargame.
- Diplomatic Track adds diplomacy on top of military strategy.
- Deep replayability from shifting alliances each game.
- Respected designer and publisher pedigree (GMT Games).
Keep in mind
- Very long playtime (240 minutes) with high downtime (D grade).
- Steep learning curve for players new to wargames.
- Requires a full, committed group session rather than a casual pick-up game.
Who it's for
Best for 3-5 experienced wargamers and history enthusiasts aged 14+ who can commit a full evening to a single session.











