
Tannhäuser
- Players
- 2-10
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 11+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.7 / 5
- Year
- 2007
About the game
Tannhäuser is an alternate-history miniatures skirmish game set in a 1949 where World War I never ended. Players command elite commando characters, each with unique powers and equipment, battling occult Nazi forces seeking to unleash the Cohorts of Chaos. With detailed miniatures, dice-based combat, and line-of-sight tactics, squads clash over scenario objectives across richly themed boards. Its ten distinct heroes offer deep customization for tactical squad-building.
Hobbli's Notes
Tannhäuser is a beautifully produced miniatures skirmish game with a wonderfully weird alternate-history occult-war theme. The variable character powers give it real tactical depth, and the sculpted miniatures are a highlight for painters and collectors alike. It does demand a real time commitment and table space, so it's best reserved for dedicated miniatures-game nights.
What we like
- High-quality miniatures with strong alternate-history theme.
- Variable character powers create distinct tactical squads.
- Line-of-sight and movement rules give real tactical depth.
- Scales impressively from 2 up to 10 players.
Keep in mind
- Long two-hour playtime requires a real commitment.
- Rules complexity may intimidate newer players.
- Miniatures painting/assembly adds extra setup investment.
Who it's for
Best for miniatures wargame fans 12+ who enjoy tactical squad combat, playable in groups of 2-10 over roughly two hours.











