The Elder Scrolls: Betrayal of the Second Era

The Elder Scrolls: Betrayal of the Second Era

Players
1-4
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
240 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
4.1 / 5
Year
2025

About the game

The Elder Scrolls: Betrayal of the Second Era is a cooperative tabletop adventure set during Tamriel's Second Era, as adventurers work to stop a dark cult member's plot that threatens to tie the mortal world to Oblivion forever. Players customize and control a single hero across three linked gameplay sessions, managing skill lines, classes, and character growth as they explore Tamriel's varied regions through exploration, dungeon diving, and close-quarters combat. Generous experience rewards let players build interesting characters within a consolidated timeframe, and session-to-session progression stays meaningful without requiring players to track complex ongoing narrative details. It brings the flavor of the Elder Scrolls video games to a structured, replayable campaign format.

Hobbli's Notes

As a very recent release, this is a promising licensed adaptation that translates the Elder Scrolls' exploration and character-building fantasy into a structured, session-based campaign. The three-session adventure format is a smart way to make campaign play more approachable without demanding an ongoing weekly group. Because it's so new, our team hasn't yet logged enough plays to fully vouch for long-term balance or replay value.

What we like

  • The licensed Elder Scrolls setting delivers rich, familiar lore and atmosphere.
  • Character building across skill lines and classes offers real depth.
  • The three-session adventure structure keeps campaign commitment manageable.
  • Generous experience rewards let players build unique characters quickly.

Keep in mind

  • Complexity and component overhead are high for newcomers.
  • Individual sessions plus the multi-session structure require real time investment.
  • Dice-based combat resolution introduces variance some players may dislike.
  • Maintaining a consistent group across all three sessions can be a logistical challenge.

Who it's for

Great for Elder Scrolls fans and cooperative dungeon-crawl enthusiasts ages 14+ willing to commit to a multi-session campaign, in groups of 1-4.

Mechanics