
The Elder Scrolls: Betrayal of the Second Era
- Players
- 1-4
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 240 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 4.1 / 5
- Year
- 2025
About the game
The Elder Scrolls: Betrayal of the Second Era is a cooperative tabletop adventure set during Tamriel's Second Era, as adventurers work to stop a dark cult member's plot that threatens to tie the mortal world to Oblivion forever. Players customize and control a single hero across three linked gameplay sessions, managing skill lines, classes, and character growth as they explore Tamriel's varied regions through exploration, dungeon diving, and close-quarters combat. Generous experience rewards let players build interesting characters within a consolidated timeframe, and session-to-session progression stays meaningful without requiring players to track complex ongoing narrative details. It brings the flavor of the Elder Scrolls video games to a structured, replayable campaign format.
Hobbli's Notes
As a very recent release, this is a promising licensed adaptation that translates the Elder Scrolls' exploration and character-building fantasy into a structured, session-based campaign. The three-session adventure format is a smart way to make campaign play more approachable without demanding an ongoing weekly group. Because it's so new, our team hasn't yet logged enough plays to fully vouch for long-term balance or replay value.
What we like
- The licensed Elder Scrolls setting delivers rich, familiar lore and atmosphere.
- Character building across skill lines and classes offers real depth.
- The three-session adventure structure keeps campaign commitment manageable.
- Generous experience rewards let players build unique characters quickly.
Keep in mind
- Complexity and component overhead are high for newcomers.
- Individual sessions plus the multi-session structure require real time investment.
- Dice-based combat resolution introduces variance some players may dislike.
- Maintaining a consistent group across all three sessions can be a logistical challenge.
Who it's for
Great for Elder Scrolls fans and cooperative dungeon-crawl enthusiasts ages 14+ willing to commit to a multi-session campaign, in groups of 1-4.











