
The Crew: Mission Deep Sea
- Players
- 2-5
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 20 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.1 / 5
- Year
- 2021
About the game
The Crew: Mission Deep Sea sends a small cooperative crew on a quest to locate the lost continent of Mu, using classic trick-taking rules layered with tightly scripted mission objectives. Each mission hands out unique individual tasks, winning a specific card, avoiding another, or hitting objectives in a precise order, all while communication between players is deliberately restricted. Success depends on reading your teammates' patterns and timing your plays rather than talking through every decision. With 32 missions of escalating difficulty and a fresh deck of task cards, it builds meaningfully on its predecessor, The Crew: The Quest for Planet Nine. It's a fast, tense cooperative puzzle wrapped in accessible trick-taking rules.
Hobbli's Notes
Hobbli's team loves how this sequel refines an already brilliant formula: the mission variety and difficulty curve feel noticeably improved. Sessions are short, so it's easy to squeeze in one more mission before calling it a night. Since it relies on trick-taking conventions, players unfamiliar with that style may need a round or two to adjust. A fantastic pick for cooperative game fans who enjoy silent, precise teamwork.
What we like
- Clever twist on trick-taking built around silent cooperation.
- Short playtime keeps sessions quick and replayable.
- Wide range of mission difficulty supports a satisfying skill progression.
- Accessible rules hide a genuinely deep tactical puzzle.
Keep in mind
- Requires some familiarity with trick-taking conventions to click quickly.
- Communication restrictions can frustrate players new to the format.
- Missions become one-time puzzles once solved by the group.
Who it's for
Great for cooperative game fans (10+) who enjoy trick-taking, in groups of 2-5, perfect for quick sessions.











