
The Crew: The Quest for Planet Nine
- Players
- 2-5
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 20 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.0 / 5
- Year
- 2019
About the game
The Crew: The Quest for Planet Nine reinvents trick-taking as a cooperative space adventure, tasking astronauts with completing individual and shared card-play objectives across 50 escalating missions. Communication is deliberately restricted, forcing players to signal intentions through limited means as they navigate increasingly difficult challenges. Missions can be paused and resumed, creating a satisfying campaign arc. Its short playtime and clever design have made it a modern classic.
Hobbli's Notes
This is a brilliant reinvention of trick-taking, turning a classic mechanic into a tense, communication-limited cooperative puzzle. It has become an instant favorite for how much tension it packs into 20-minute rounds.
What we like
- Innovative cooperative twist on classic trick-taking mechanics.
- Escalating campaign of 50 missions offers huge replay value.
- Quick, tense rounds fit easily into a short session.
- Communication restrictions create genuinely clever puzzle-solving.
Keep in mind
- Restricted communication can frustrate players who prefer open discussion.
- One dominant player can inadvertently direct the whole team's strategy.
- Limited component variety once all included missions are completed.
Who it's for
Fans of trick-taking and cooperative puzzles, families and groups, ages 10+, quick sessions ideal for 3-4 players.











