Quest

Quest

Players
4-10
Best withThe player count this game plays best at.
6 players
Play timeHow long a full game runs once everyone knows the rules.
30 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
1.9 / 5
Year
2021

About the game

Quest is a hidden-role social deduction game for four to ten players, casting them as followers of King Arthur secretly aligned with Good or the treacherous forces of Mordred. Players are sent in teams on Quests, debating and voting on who to trust, while just one hidden agent of Evil on a team can cause it to fail. Twenty-five different characters and multiple optional roles, including a recommended Director's Cut variant, add layers of asymmetric information and bluffing. Three successful Quests win the game for Good, while sabotage and suspicion favor Evil.

Hobbli's Notes

Quest comes from Don Eskridge, the designer behind The Resistance, and it shows in how tightly the accusation-and-defense loop is tuned. Supporting up to ten players makes it one of the best social deduction games for genuinely large groups, though that same scale means quieter players can get lost in louder discussions. It's a reliable go-to whenever you need a game that thrives on debate and suspicion.

What we like

  • Scales beautifully for large groups of up to ten players.
  • Rich hidden-role social deduction drama and bluffing.
  • Quick 30-minute rounds encourage playing again immediately.
  • Designed by Don Eskridge, creator of the acclaimed The Resistance.

Keep in mind

  • Quieter players can get lost in a loud, debate-heavy group.
  • Requires a talkative, engaged table to work well.
  • Some optional roles add noticeable rules overhead.

Who it's for

Great for large groups of 4-10 players age 14+ who enjoy talkative, high-suspicion social deduction games.

Mechanics