
Dungeons & Dragons: Temple of Elemental Evil Board Game
- Players
- 1-5
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 60 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.4 / 5
- Year
- 2015
About the game
Dungeons & Dragons: Temple of Elemental Evil Board Game sends 1-5 players into the dungeons beneath the Sword Coast as heroic adventurers battling monsters and hunting treasure. Using tile-based exploration, dice combat, and variable hero powers, players cooperate through multiple scenarios and a connected campaign. Miniatures bring fighters, clerics, wizards, and rogues to life as they level up between quests. It's a stand-alone game that also integrates with other D&D Adventure System titles like Castle Ravenloft and Legend of Drizzt.
Hobbli's Notes
This is solid, no-frills dungeon-crawling comfort food -- easy to teach, satisfying to play, and endlessly expandable if you pick up the other Adventure System boxes. The combat is simple dice math rather than deep tactics, so it won't wow strategy gamers, but it delivers exactly the D&D fantasy experience it promises. Great pick for groups who want cooperative monster-bashing without learning a full RPG ruleset.
What we like
- Thematic dungeon-crawling with detailed miniatures and modular tile exploration.
- Simple rules make it easy to teach new players.
- Fully cooperative play encourages teamwork and shared strategy.
- Compatible with other D&D Adventure System games for expanded content.
Keep in mind
- Combat resolution relies heavily on dice luck rather than deep tactics.
- Can feel repetitive over many sessions without additional expansions.
Who it's for
Fans of fantasy adventure and light dungeon crawlers, roughly ages 14 and up, playing cooperatively in groups of 1-5; a good entry point for D&D fans who don't want a full tabletop RPG commitment.
Mechanics
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