
Onirim
- Players
- 1-2
- Best withThe player count this game plays best at.
- 1 player
- Play timeHow long a full game runs once everyone knows the rules.
- 15 min
- AgeThe minimum age printed by the publisher.
- 8+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.7 / 5
- Year
- 2010
About the game
Wander the shifting corridors of a dream labyrinth in Onirim, a beautifully atmospheric solo or two-player card game. Collect matching colored cards to uncover the eight magical Door cards before your dream time runs out, all while dodging lurking Nightmares hidden in the deck. Every draw is a tense gamble between exploring further and playing it safe. With its elegant hand management and rich fantasy theme, Onirim offers a satisfying puzzle in a small box. It's endlessly replayable thanks to its randomized setup.
Hobbli's Notes
Onirim is a modern classic in the solo gaming space - simple rules hiding a surprisingly tense push-your-luck puzzle. The dreamy, mysterious theme elevates what could otherwise be an abstract card game into something memorable. It travels beautifully and plays in fifteen minutes, making it a reliable go-to. The cooperative two-player mode is a lovely bonus, though the game truly shines solo.
What we like
- Excellent solo experience with genuine tension.
- Compact and highly portable.
- Quick to teach and quick to play.
- High replayability from randomized card draws.
- Charming dreamlike theme.
Keep in mind
- Limited player count (only 1-2).
- Can feel repetitive over many sessions.
- Luck of the draw significantly affects outcomes.
Who it's for
Ideal for solo gamers and casual co-op duos aged 8+ who enjoy quick, thoughtful card games with light fantasy theming.











