Combat Commander: Pacific

Combat Commander: Pacific

Players
2
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
180 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.2 / 5
Year
2008

About the game

Combat Commander: Pacific brings the acclaimed card-driven tactical combat system to the Pacific Theater of World War II, introducing Imperial Japan, Pacific US forces, and Commonwealth troops. Building on Combat Commander: Europe's rules, it adds Pacific-specific elements like banzai attacks, beach landings, hidden movement, caves, and treetop snipers. Fate Cards drive a chaotic, unpredictable flow of orders, actions, and random events rather than a fixed turn sequence. With twelve scenarios and a random scenario generator, it's a standalone game offering deep, atmospheric tactical infantry combat.

Hobbli's Notes

Combat Commander remains one of the most immersive card-driven tactical wargames available, and the Pacific volume adds terrific new flavor with jungle terrain, banzai charges, and treetop snipers. The Fate Card system creates a genuinely chaotic, cinematic battlefield feel that fixed-sequence wargames rarely match. It demands real investment in learning its systems, but the payoff is a uniquely tense, story-driven combat experience. A must for serious wargamers craving Pacific Theater tactical battles.

What we like

  • Fate Card system creates unpredictable, cinematic battlefield tension.
  • Pacific-specific rules like banzai attacks and caves add authentic new flavor.
  • Twelve scenarios plus a random scenario generator offer huge replay value.
  • Standalone design means no other Combat Commander game is required.

Keep in mind

  • High complexity and long playtime demand serious time investment.
  • Steep learning curve for players new to card-driven wargames.
  • Large component count requires significant table space and setup.

Who it's for

Best for serious wargamers and history buffs aged 12+ who enjoy deep tactical simulations, typically played head-to-head.

Mechanics