
Combat Commander: Pacific
- Players
- 2
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 180 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.2 / 5
- Year
- 2008
About the game
Combat Commander: Pacific brings the acclaimed card-driven tactical combat system to the Pacific Theater of World War II, introducing Imperial Japan, Pacific US forces, and Commonwealth troops. Building on Combat Commander: Europe's rules, it adds Pacific-specific elements like banzai attacks, beach landings, hidden movement, caves, and treetop snipers. Fate Cards drive a chaotic, unpredictable flow of orders, actions, and random events rather than a fixed turn sequence. With twelve scenarios and a random scenario generator, it's a standalone game offering deep, atmospheric tactical infantry combat.
Hobbli's Notes
Combat Commander remains one of the most immersive card-driven tactical wargames available, and the Pacific volume adds terrific new flavor with jungle terrain, banzai charges, and treetop snipers. The Fate Card system creates a genuinely chaotic, cinematic battlefield feel that fixed-sequence wargames rarely match. It demands real investment in learning its systems, but the payoff is a uniquely tense, story-driven combat experience. A must for serious wargamers craving Pacific Theater tactical battles.
What we like
- Fate Card system creates unpredictable, cinematic battlefield tension.
- Pacific-specific rules like banzai attacks and caves add authentic new flavor.
- Twelve scenarios plus a random scenario generator offer huge replay value.
- Standalone design means no other Combat Commander game is required.
Keep in mind
- High complexity and long playtime demand serious time investment.
- Steep learning curve for players new to card-driven wargames.
- Large component count requires significant table space and setup.
Who it's for
Best for serious wargamers and history buffs aged 12+ who enjoy deep tactical simulations, typically played head-to-head.











