
Fields of Fire
- Players
- 1
- Best withThe player count this game plays best at.
- 1 player
- Play timeHow long a full game runs once everyone knows the rules.
- 300 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 4.3 / 5
- Year
- 2008
About the game
A deep solitaire wargame putting players in command of a rifle company across historical campaigns spanning World War II, Korea, and Vietnam. Unlike many tactical wargames, it uses no dice - combat, command, and activity resolution are all driven by two specialized card decks representing terrain and action. Missions link together into full campaigns, letting a player's company gain experience and replacements over time. A demanding, highly realistic solo wargame for dedicated hobbyists.
Hobbli's Notes
Hobbli's editorial team respects Fields of Fire as one of the most ambitious solitaire wargames available, simulating company-level combat with remarkable narrative depth through its card-driven system. The lack of dice and reliance on layered card decks creates a uniquely tactile, tactical puzzle each mission. Linking missions into full campaigns gives real weight to unit experience and losses. Its long missions and steep rules complexity make it accessible only to committed wargamers.
What we like
- Deeply immersive, card-driven solitaire wargame system.
- Linked missions create meaningful campaign narratives.
- Diceless design offers a unique tactical puzzle.
- Covers multiple historical conflicts across decades.
Keep in mind
- Extremely long playtime, up to several hours per mission.
- High rules complexity is intimidating for newcomers.
- Purely solitaire - no head-to-head play.
Who it's for
Serious solo wargamers and military history enthusiasts, ages 14+, designed specifically for one player.











