
Advanced Squad Leader: Starter Kit #3
- Players
- 2
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 180 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.9 / 5
- Year
- 2007
About the game
The third entry in the ASL Starter Kit series, introducing tanks and armored combat to the acclaimed Advanced Squad Leader WWII tactical wargame system. A richly illustrated, conversational rulebook teaches new rules for vehicles like the Tiger, Sherman, and T-34 while building on concepts from the earlier starter kits. The self-contained box includes three geomorphic maps, full counter sheets, and eight historical scenarios spanning multiple WWII fronts. A gateway into one of the most respected tactical wargame systems ever designed.
Hobbli's Notes
Hobbli's editorial team respects how ASL Starter Kit #3 eases players into the intimidating Advanced Squad Leader system by adding armor in manageable, well-explained steps. The historical scenarios spanning different theaters of WWII give real variety despite the compact box. It's a smart entry point for wargamers who want ASL's tactical depth without the full system's overwhelming rules mass. The long three-hour playtime and detailed rules still demand serious commitment from newcomers.
What we like
- Well-written rulebook eases the transition into ASL.
- Introduces tanks and armored combat rules.
- Self-contained with maps, counters, and eight scenarios.
- Suitable for solitaire, two-player, or team play.
Keep in mind
- Three-hour playtime demands significant commitment.
- Still complex for casual wargamers.
- Niche appeal limited mostly to wargame enthusiasts.
Who it's for
Dedicated WWII tactical wargame enthusiasts, ages 14+, ideal for two players or solitaire play.











