
Excalibur
- Players
- 2-8
- Best withThe player count this game plays best at.
- 5 players
- Play timeHow long a full game runs once everyone knows the rules.
- 25 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.2 / 5
- Year
- 2026
About the game
Excalibur is a lighthearted party game of bluffing and subterfuge, where players search for the legendary sword hidden among chips drawn from the three regions of Avalon. Each round, everyone simultaneously draws chips, then reveals and resolves them one at a time, triggering the powers of various Arthurian legends. The game ends once a region of Avalon runs out of chips, and whoever holds the Excalibur chip at that point wins -- while everyone else loses. With simultaneous drafting, hidden information, and once-per-game special abilities, no two rounds play out the same way. It's designed for a large, rowdy table looking for quick chaos rather than deep strategy.
Hobbli's Notes
Hobbli's editorial team finds Excalibur's premise fun and appropriately silly -- a party game about backstabbing your way to a legendary sword fits neatly into the lighthearted bluffing party genre. Since this is a brand-new release, we don't yet have extensive play history or community feedback to draw on, so our read is based mainly on the stated rules and theme. The wide player count range (up to eight) suggests it's built for larger, boisterous groups rather than intimate game nights. We'd recommend trying a session before committing fully, given how new the title is.
What we like
- Simultaneous chip drafting keeps every player engaged each round.
- Hidden-movement bluffing creates constant suspicion and table talk.
- Quick 25-minute playtime suits a party rotation of games.
- Scales up to eight players, unusually high for this style of game.
Keep in mind
- Very new release with limited track record or community feedback yet.
- High player count may lead to chaotic, less controllable outcomes for individual players.
- Winner-takes-all condition (only the Excalibur holder wins) may frustrate some players.
Who it's for
Likely to appeal to party-game fans aged 14 and up looking for quick, chaotic bluffing fun in larger groups of up to eight.











