
The Lord of the Rings: The Fellowship of the Ring - Trick-Taking Game
- Players
- 1-4
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 20 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.9 / 5
- Year
- 2025
About the game
The Lord of the Rings: The Fellowship of the Ring - Trick-Taking Game reimagines the classic novel as an eighteen-chapter cooperative trick-taking experience. Each player takes on a character role, from Frodo to Gandalf to Farmer Maggot, each with a unique condition to fulfill within the trick-taking rules. The One Ring serves as the game's sole trump card, and new characters, items, and challenges unlock as the story progresses through its chapters. Solo and two-player variants use dummy hands, making it flexible for nearly any group size.
Hobbli's Notes
Designed by the creator of The Crew, this game brings that same clever cooperative trick-taking formula to Middle-earth with real narrative charm. The chapter structure gives it a campaign feel while keeping individual plays short and snappy. It's a great pick for fans of The Crew looking for a reason to revisit Tolkien's story in a new format. Because it's a very recent release, some comparisons here are drawn from its close design lineage rather than long-term community consensus.
What we like
- Chapter-based campaign structure adds narrative progression.
- Short playtime makes it easy to fit into any game night.
- Solo and two-player modes are well supported through dummy hands.
- Faithful, charming adaptation of the source novel.
Keep in mind
- As a very new release, long-term replay value is still unproven.
- Trick-taking newcomers may need a round or two to adjust.
- Best experienced in chapter order, limiting non-linear play.
Who it's for
Good for Tolkien fans and cooperative trick-taking enthusiasts, ages 10 and up, in groups of one to four.











