Fields of Fire: Deluxe Edition

Fields of Fire: Deluxe Edition

Players
1
Best withThe player count this game plays best at.
1 player
Play timeHow long a full game runs once everyone knows the rules.
360 min
AgeThe minimum age printed by the publisher.
13+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
4.6 / 5
Year
2025

About the game

Fields of Fire: Deluxe Edition is a solitaire wargame that puts you in command of a rifle company across conflicts from World War II to the modern era. Unlike most tactical wargames, it's entirely diceless, using a Terrain Deck to build the battlefield and an Action Deck to drive combat, command, and activity resolution. You command squads, weapons teams, vehicles, and forward observers as counters, playing through individual missions that link together into full historical campaigns like Normandy, Heartbreak Ridge, Naktong River, and Vietnam. This Deluxe Edition adds a rewritten rulebook, a starter mission for newcomers, over two hundred updated counters, and expanded player aids. Sessions run long, from about one to four hours per mission, reflecting its deep, campaign-driven design.

Hobbli's Notes

Fields of Fire is a landmark solitaire wargame for players who want genuine tactical depth without needing an opponent, and its innovative diceless card-driven system creates real tension mission after mission. At nearly the top of the complexity scale, with sessions that can run several hours, this is very much a hobbyist's game, demanding significant time and rules mastery. The Deluxe Edition's rewritten rulebook and starter mission make it noticeably more approachable than earlier editions, which is a big win for newcomers to the system. This is a best-in-class pick for solo wargamers seeking a long, immersive campaign experience.

What we like

  • Innovative diceless, card-driven system creates deep tactical tension.
  • Multiple historical campaigns spanning WWII to modern warfare offer huge variety.
  • Deluxe Edition's rewritten rules and starter mission ease newcomers in.
  • Fully solo-playable with no downtime concerns.

Keep in mind

  • Extremely long sessions, up to four hours per mission, demand serious commitment.
  • Very high complexity puts this out of reach for casual players.
  • Strictly single-player, offering no group or head-to-head play.

Who it's for

Dedicated solo wargamers ages 16+ who want deep, long-form tactical campaigns; not intended for group or casual play.

Mechanics