Mistwind

Mistwind

Players
1-5
Best withThe player count this game plays best at.
3 players
Play timeHow long a full game runs once everyone knows the rules.
120 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.1 / 5
Year
2024

About the game

In Mistwind, players lead a trade company across the newly explored Mistwind Islands, training transport whales to ferry cargo and expand trade networks between bustling port cities. Using a clever action-disk system where you must discard one option each round, players gather resources, build outposts, and fulfill delivery contracts to satisfy the demands of neighboring nations. Across just four fast-moving rounds, points come from completed network contracts, cargo deliveries, and regional majority control. Designed by Adrian Adamescu and Daryl Andrews, it's a mid-weight network-building game for 1-5 players.

Hobbli's Notes

Mistwind's forced-discard action-disk system is a clever twist that keeps every round tense: losing access to one of your five options each round means real trade-offs rather than simply doing everything eventually. The whimsical whale-transport theme and tight four-round structure make it a satisfying, focused network builder.

What we like

  • Forced action-disk discard creates meaningful trade-offs each round.
  • Four tightly-paced rounds keep the game from overstaying its welcome.
  • Solid solo mode makes it flexible for one to five players.
  • Whimsical whale-transport theme stands out among network builders.

Keep in mind

  • Two-hour playtime is a real commitment for a four-round game.
  • Complexity rating suggests a learning curve for newer strategy gamers.
  • Network-building fans may find the contract system familiar.

Who it's for

Good for strategy gamers ages 12+ who enjoy network-building and pickup-and-deliver games; plays well solo through five players.

Mechanics