Inventions: Evolution of Ideas

Inventions: Evolution of Ideas

Players
1-4
Best withThe player count this game plays best at.
3 players
Play timeHow long a full game runs once everyone knows the rules.
150 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
4.6 / 5
Year
2024

About the game

Inventions: Evolution of Ideas traces humanity's technological progress, letting 1-4 players develop new concepts into full-fledged inventions across the ages. Cards represent evolving ideas that, once realized, spread as innovations, boosting the societies that share and build upon them. Worker placement and movement drive a tactical layer built atop a long-term strategic arc, with success measured in Intellectual Property Points. Designed by Vital Lacerda with art by Ian O'Toole, it's an intricately interlocking heavy Euro game. Players who enjoy dense, rewarding systems will find plenty to chew on.

Hobbli's Notes

As expected from Vital Lacerda, Inventions is a puzzle box of interlocking systems that rewards patient, long-term thinking. It's gorgeous, dense, and deeply satisfying once it clicks: but it demands real commitment to learn. This one is for the heavy-Euro crowd who relish a challenge.

What we like

  • Intricate, interlocking systems typical of Lacerda's acclaimed designs.
  • Deeply thematic progression of human innovation through the ages.
  • High strategic depth that rewards veteran gamers.
  • Gorgeous production and artwork from Ian O'Toole.

Keep in mind

  • Steep learning curve and significant rules overhead.
  • Long playtime demands a serious time commitment.
  • Not accessible for casual or new players.

Who it's for

Experienced heavy-Euro gamers aged 14 and up seeking a dense strategic challenge, best for a dedicated group of 1-4.

Mechanics