Saboteur

Saboteur

Players
3-10
Best withThe player count this game plays best at.
7 players
Play timeHow long a full game runs once everyone knows the rules.
30 min
AgeThe minimum age printed by the publisher.
8+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
1.3 / 5
Year
2004

About the game

Saboteur casts players as dwarves mining for gold, secretly assigned as either loyal miners or treacherous saboteurs. On a turn, players place path cards to build a route from the start to a hidden goal card, play action cards to help or hinder others, or pass, all while trying not to reveal their true allegiance. If the miners connect a path to the gold, they win the round; if the saboteurs stall them out, the gold goes to the saboteurs instead. After three rounds, the player with the most gold wins.

Hobbli's Notes

Hobbli finds Saboteur a reliable, inexpensive hidden-role classic that plays fast and scales up to a big group of ten. The bluffing is light enough for casual players but still creates fun tension around who's secretly working against you. A great budget pick for parties and mixed-experience tables.

What we like

  • Simple hidden-role bluffing accessible to large groups of up to ten.
  • Quick rounds with immediate hidden-role payoff.
  • Light card-based path-building puzzle layered onto social deduction.
  • Low cost of entry and easy to teach.

Keep in mind

  • Downtime increases with larger player counts.
  • Social deduction can be swingy if players are too obvious or too quiet.
  • Action cards can feel "take that" and frustrate sensitive players.

Who it's for

Great for larger casual groups of 3-10, ages 8+, who enjoy light hidden-role bluffing games.

Mechanics