
Small Samurai Empires
- Players
- 2-4
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 13+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.7 / 5
- Year
- 2020
About the game
Small Samurai Empires is an action-programming, area-control game where 2-4 players command armies of Samurai fighting for control of Japan. Across three eras of two rounds each, players secretly place order tokens to recruit troops, move armies, build castles, and conquer provinces, then reveal and resolve all tokens one by one. Regional control shifts as the game progresses, with points scored at the end of each era based on which regions a player commands. It's a compact but meaty area-control experience wrapped in a feudal Japan theme.
Hobbli's Notes
Small Samurai Empires looks like a tight, clever area-control design with its hidden order-token placement creating real tension when plans collide. Hobbli's team hasn't logged extensive plays of this specific title, so our read leans on its described mechanics rather than firsthand experience. Fans of area-majority games with a historical flavor should find plenty to like here, though we'd recommend a rules read-through before diving in given its moderate-high complexity.
What we like
- Simultaneous hidden order-token placement creates tense reveals.
- Historical samurai theme adds strong atmosphere to area-control play.
- Dynamic scoring across three eras keeps strategies shifting.
- Moderate 90-minute playtime for a game of this depth.
- Flexible for 2 to 4 players.
Keep in mind
- Hidden order placement can lead to frustrating clashes of plans.
- Moderate-high complexity requires a solid rules explanation upfront.
- Waiting for token reveals can create some downtime in larger groups.
- Historical theme feels somewhat abstracted in actual play.
Who it's for
Suited to strategy gamers who enjoy area-control and hidden-programming mechanics, ages 12-13 and up, in groups of 2-4.











