
Glow
- Players
- 2-4
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 45 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.1 / 5
- Year
- 2021
About the game
In Glow, you recruit traveling companions each turn and combine their unique powers to dispel the darkness and score points. Dice rolls activate each companion's advantages (or disadvantages), rewarding careful risk-taking and clever combos. You'll gather slivers of light, travel across the land to reach landmarks, and build a colorful chain of abilities. With plenty of dice and gorgeous artwork, Glow blends card drafting, push-your-luck, and set collection into a fantasy adventure.
Hobbli's Notes
Glow is a pretty, mid-weight game that rewards players who enjoy piecing together companion combos under some dice-driven uncertainty. Hobbli enjoys the fantasy theming and the tactile joy of rolling handfuls of colorful dice. It's a solid choice for groups who like a bit of luck alongside their strategy.
What we like
- Beautiful artwork and colorful dice components.
- Satisfying combo-building between recruited companions.
- Push-your-luck dice rolling adds tension.
- Approachable rules for a mid-weight game.
Keep in mind
- Luck of the dice can swing outcomes significantly.
- Combo dependency may frustrate players seeking pure strategy.
Who it's for
Good for family and casual gamers age 10+ who enjoy dice-driven card drafting, in groups of 2-4.
Mechanics
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