
Starcadia Quest
- Players
- 2-4
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 60 min
- AgeThe minimum age printed by the publisher.
- 13+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.7 / 5
- Year
- 2020
About the game
Starcadia Quest is a standalone miniatures campaign game in which 2-4 players each control a crew of two heroes battling across the galaxy against the villainous Supreme Commander Thorne and his army. Using dice rolling and tactical movement on a modular board, players complete scenario objectives while also competing against each other for glory. Variable player powers give every hero crew a distinct playstyle, and changing missions keep the campaign fresh from game to game. With colorful sculpted miniatures and comic-book presentation, it's built for fans of narrative, skirmish-style play.
Hobbli's Notes
Hobbli's editorial team enjoys the pulpy space-opera energy of Starcadia Quest, and the mixed cooperative/competitive structure keeps players guessing about who to trust. The miniatures and presentation are a highlight, giving the game strong table presence. At around 60 minutes per scenario, it moves briskly for a campaign-style skirmish game. It's a great entry point for players curious about miniatures games without committing to a huge upfront investment.
What we like
- Striking miniatures and space-opera presentation add great table appeal.
- Semi-cooperative structure creates interesting shifting alliances.
- Variable player powers keep hero crews feeling distinct.
- Scenario-based campaign structure adds long-term replayability.
Keep in mind
- Miniatures-heavy format comes with a higher price point and assembly.
- Dice-based combat resolution introduces luck into key moments.
- Campaign format requires a group willing to commit to multiple sessions.
Who it's for
Miniatures and skirmish game fans ages 13+, best played in groups of 2-4.











