
Lockup: A Roll Player Tale
- Players
- 1-5
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.4 / 5
- Year
- 2019
About the game
Lockup: A Roll Player Tale puts you in command of a crew of captured minions locked in Kulbak Prison, gathering goons, crafting contraband, and keeping suspicion low while jockeying for control of prison locations. Some minions are placed face-up showing their strength, others face-down to hide it, adding a layer of bluffing to worker placement. Strongest crews in each area gain the best resources, and the highest reputation after six rounds wins. It's a competitive worker-allocation game set in the Roll Player universe.
Hobbli's Notes
Hobbli's editors like the secret-strength deployment twist on worker placement: it adds real bluffing tension that pure worker placement games usually lack. A satisfying, thematic entry for Roll Player fans.
What we like
- Secret unit deployment adds genuine bluffing tension to worker placement.
- Strong thematic tie to the established Roll Player universe.
- Auction and bidding phase adds a further strategic layer.
- Tight six-round structure keeps the pace moving.
Keep in mind
- 90-minute playtime with fairly high rules overhead for its weight.
- Hidden information can create swingy area-control outcomes.
- Less approachable for players unfamiliar with the Roll Player setting.
Who it's for
Mid-weight strategy gamers who enjoy worker placement with bluffing; ages 10+, groups of 3-5.











