Lockup: A Roll Player Tale

Lockup: A Roll Player Tale

Players
1-5
Best withThe player count this game plays best at.
4 players
Play timeHow long a full game runs once everyone knows the rules.
90 min
AgeThe minimum age printed by the publisher.
10+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.4 / 5
Year
2019

About the game

Lockup: A Roll Player Tale puts you in command of a crew of captured minions locked in Kulbak Prison, gathering goons, crafting contraband, and keeping suspicion low while jockeying for control of prison locations. Some minions are placed face-up showing their strength, others face-down to hide it, adding a layer of bluffing to worker placement. Strongest crews in each area gain the best resources, and the highest reputation after six rounds wins. It's a competitive worker-allocation game set in the Roll Player universe.

Hobbli's Notes

Hobbli's editors like the secret-strength deployment twist on worker placement: it adds real bluffing tension that pure worker placement games usually lack. A satisfying, thematic entry for Roll Player fans.

What we like

  • Secret unit deployment adds genuine bluffing tension to worker placement.
  • Strong thematic tie to the established Roll Player universe.
  • Auction and bidding phase adds a further strategic layer.
  • Tight six-round structure keeps the pace moving.

Keep in mind

  • 90-minute playtime with fairly high rules overhead for its weight.
  • Hidden information can create swingy area-control outcomes.
  • Less approachable for players unfamiliar with the Roll Player setting.

Who it's for

Mid-weight strategy gamers who enjoy worker placement with bluffing; ages 10+, groups of 3-5.

Mechanics