The Shores of Tripoli

The Shores of Tripoli

Players
1-2
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
60 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.1 / 5
Year
2020

About the game

The Shores of Tripoli is a two-player card-driven wargame depicting the First Barbary War, as the young United States confronts the pirates of Tripoli in the early 1800s. One player commands the American squadron pressuring Tripolitania for free passage, while the other directs the bashaw's corsairs in piracy and diplomacy. Beautifully illustrated cards represent historical events and leaders, and players move ships, fight battles, raid, negotiate, and receive reinforcements. With a solo mode and a relatively short sixty-minute playtime, it's an accessible, award-winning entry point into card-driven wargaming.

Hobbli's Notes

Hobbli's team is impressed by how much historical texture The Shores of Tripoli packs into a compact two-player, one-hour wargame. Its string of Best 2-Player Game awards from multiple outlets speaks to how well-tuned the asymmetric conflict feels. The solo mode is a real bonus for wargamers without a regular opponent. A fantastic gateway wargame for players intimidated by longer, more complex titles.

What we like

  • Award-winning design praised as a top two-player wargame.
  • Compact sixty-minute playtime makes it very accessible.
  • Solo mode offers a rewarding single-player option.
  • Rich historical theme brought to life through event cards.

Keep in mind

  • Strictly two-player (plus solo), so it won't suit larger groups.
  • Card-driven systems may require a learning session for newcomers.
  • Niche historical setting may not appeal to non-history fans.

Who it's for

Ideal for wargame fans and history buffs aged 12+ looking for a shorter, two-player experience; also works well solo.

Mechanics