Dungeon Alliance

Dungeon Alliance

Players
1-4
Best withThe player count this game plays best at.
1 player
Play timeHow long a full game runs once everyone knows the rules.
180 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.7 / 5
Year
2018

About the game

Dungeon Alliance sends 1-4 players and their four-hero teams into a dungeon crawl that blends deck-building with tactical miniature combat. Each player drafts heroes from a pool of 17, then battles monsters and rival adventuring parties to earn experience points spent on powerful new cards. With competitive, cooperative, and solo modes, it offers a flexible dungeon-crawling experience layered onto a satisfying deck-building engine. It is a meaty adventure game for groups who love miniatures and character building.

Hobbli's Notes

Dungeon Alliance impresses by combining deck-building's engine-building satisfaction with the tactile appeal of dungeon-crawling miniatures. The choice to let teams fight each other as well as monsters adds a layer of tension rarely found in cooperative-leaning dungeon crawlers. At 180 minutes and high complexity, it's a substantial commitment best suited to hobbyist groups. The included solo rules add welcome flexibility for a game this ambitious.

What we like

  • Deep deck-building system layered onto tactical dungeon combat.
  • Flexible modes support competitive, cooperative, and solo play.
  • High-quality miniatures add tabletop presence and immersion.
  • Meaningful hero drafting creates varied team strategies each game.

Keep in mind

  • Long 180-minute playtime requires a dedicated session.
  • High complexity may overwhelm newer gamers.
  • Rules overhead can slow down first plays significantly.

Who it's for

Best for experienced hobby gamers (12+) who enjoy deck-building and miniatures dungeon crawls, in groups of 1-4.

Mechanics