
Dungeon Alliance
- Players
- 1-4
- Best withThe player count this game plays best at.
- 1 player
- Play timeHow long a full game runs once everyone knows the rules.
- 180 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.7 / 5
- Year
- 2018
About the game
Dungeon Alliance sends 1-4 players and their four-hero teams into a dungeon crawl that blends deck-building with tactical miniature combat. Each player drafts heroes from a pool of 17, then battles monsters and rival adventuring parties to earn experience points spent on powerful new cards. With competitive, cooperative, and solo modes, it offers a flexible dungeon-crawling experience layered onto a satisfying deck-building engine. It is a meaty adventure game for groups who love miniatures and character building.
Hobbli's Notes
Dungeon Alliance impresses by combining deck-building's engine-building satisfaction with the tactile appeal of dungeon-crawling miniatures. The choice to let teams fight each other as well as monsters adds a layer of tension rarely found in cooperative-leaning dungeon crawlers. At 180 minutes and high complexity, it's a substantial commitment best suited to hobbyist groups. The included solo rules add welcome flexibility for a game this ambitious.
What we like
- Deep deck-building system layered onto tactical dungeon combat.
- Flexible modes support competitive, cooperative, and solo play.
- High-quality miniatures add tabletop presence and immersion.
- Meaningful hero drafting creates varied team strategies each game.
Keep in mind
- Long 180-minute playtime requires a dedicated session.
- High complexity may overwhelm newer gamers.
- Rules overhead can slow down first plays significantly.
Who it's for
Best for experienced hobby gamers (12+) who enjoy deck-building and miniatures dungeon crawls, in groups of 1-4.











