
The City of Kings
- Players
- 1-4
- Best withThe player count this game plays best at.
- 1 player
- Play timeHow long a full game runs once everyone knows the rules.
- 180 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.2 / 5
- Year
- 2018
About the game
The City of Kings is a cooperative, puzzle-based fantasy adventure for 1-4 players in which heroes explore a hazardous world, trade for resources, and battle enemies across a rich campaign of stories and scenarios. Each of the six heroes offers twelve unique skills and nine customizable stats, letting you build a specialist in attacking, healing, tanking, or support. Instead of dice, combat is a persistent, puzzle-like duel against creatures generated from a huge pool of spells and stats. Players explore modular tile-based realms, manage workers, and build structures while uncovering an overarching story of a dying world fighting back.
Hobbli's Notes
Hobbli's editorial team loves how The City of Kings replaces dice-based combat with a genuine tactical puzzle, rewarding careful planning over luck. The character and worker customization gives it real longevity, and the scenario/story structure means groups can return to it again and again. It does ask for a real time investment and some rules patience up front, but fans of thinky cooperative adventures will find it deeply satisfying.
What we like
- Combat is a genuine no-dice tactical puzzle rather than a luck-fest.
- Deep hero customization with twelve skills and nine stats per character.
- Rich cooperative storytelling across seven stories and twelve scenarios.
- Modular exploration keeps each playthrough feeling fresh.
- Strong solo mode for players without a group.
Keep in mind
- Long playtime around three hours per session.
- High complexity and rules overhead for newcomers.
- Significant upfront setup for each scenario.
Who it's for
Best for teens and adults who enjoy cooperative fantasy adventures with a puzzle-solving edge; groups of 1-4 players who don't mind a meatier rulebook and longer sessions will get the most out of it.
Mechanics
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