
Deep Madness
- Players
- 1-6
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 16+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.5 / 5
- Year
- 2018
About the game
Deep Madness is a fully cooperative horror miniatures game for 1-6 players set in a claustrophobic deep-sea mining site overrun by Lovecraftian monsters. Investigators use action points to move, attack, search, and manage sanity across multiple linked scenarios, racing to complete objectives before time runs out or madness consumes them. With 66 detailed miniatures and a phase-based round structure, it delivers an intense sci-fi horror campaign experience.
Hobbli's Notes
Hobbli's team likes how Deep Madness blends Lovecraftian horror with a sci-fi deep-sea setting, offering a distinct atmosphere from typical fantasy dungeon-crawlers. The variable investigator and monster combinations keep each scenario feeling fresh despite a fixed campaign structure. It demands a serious time and component commitment, best suited to dedicated horror-miniatures groups.
What we like
- Distinctive sci-fi horror atmosphere inspired by Lovecraft and Alien.
- 66 highly detailed miniatures enhance immersion.
- Variable investigator and monster combinations boost replayability.
- Scenario-based campaign structure builds toward a larger story.
Keep in mind
- Long 120-minute sessions with high complexity.
- Large miniature count demands significant setup and storage.
Who it's for
Best for horror and miniatures enthusiasts (ages 16+) in cooperative groups of 1-6 who enjoy tactical scenario-based campaigns.


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