Crusaders: Thy Will Be Done

Crusaders: Thy Will Be Done

Players
2-4
Best withThe player count this game plays best at.
3 players
Play timeHow long a full game runs once everyone knows the rules.
60 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.5 / 5
Year
2018

About the game

Crusaders: Thy Will Be Done sends 2-4 players to build up a Templar-style Order in medieval times, moving knights, erecting buildings, and going crusading to expand their influence: but grow too powerful and King Philip will disband all the Orders, ending the game. The game combines a rondel with a mancala-style resource mechanism, so players build up and upgrade their own personal action wheel over time. Each faction offers a unique power for controlling the rondel, adding asymmetry to strategic planning. Designed by Seth Jaffee, it rewards careful long-term tech and territory development.

Hobbli's Notes

We find the rondel-meets-mancala combination in Crusaders genuinely clever and a little unusual for the genre, giving each game a distinct rhythm as players customize their action wheels. The tension of racing against your own success, since too much power ends the game, is a neat design touch. It's a mid-weight game that asks for some upfront rules digestion, and the historical crusading theme is fairly abstracted from actual events. Solid for groups who enjoy tech-track euro games with a medieval skin.

What we like

  • Unique combination of rondel and mancala mechanisms.
  • Asymmetric faction powers add replayability.
  • Rewards long-term planning and customization of your action wheel.
  • Built-in escalation mechanic keeps the game from dragging.

Keep in mind

  • Historical theme is fairly abstract and light on narrative detail.
  • Rules take some upfront investment to fully grasp.
  • Less well-known title, so may be harder to find at the table.

Who it's for

Mid-weight euro gamers 14+ who enjoy tech-track and area-influence games for 2-4 players.

Mechanics