
Five Tribes: The Djinns of Naqala
- Players
- 2-4
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 80 min
- AgeThe minimum age printed by the publisher.
- 13+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.8 / 5
- Year
- 2014
About the game
Five Tribes is a mancala-inspired game set in the fabled Sultanate of Naqala, where players move meeples of five tribes across village, market, and oasis tiles to trigger powerful effects. Auctioning turn order and summoning djinns add layers of tactical depth atop the core sow-and-capture mancala movement. Hidden victory points and multiple scoring paths keep the endgame tense until the final tally. Its Arabian Nights theme and clever tile-based puzzle have made it a modern classic.
Hobbli's Notes
The mancala-style movement is a clever and rarely-used mechanism for a euro game, and wrapping it in an evocative Arabian Nights theme makes it stand out on the shelf. The djinn cards add just enough chaos to keep things interesting.
What we like
- Clever mancala-style movement creates constant tactical puzzles.
- Djinn cards and hidden points add depth and unpredictability.
- Auction for turn order adds meaningful player interaction.
- Elegant rules paired with high strategic depth.
Keep in mind
- Analysis paralysis can slow down turns significantly with experienced players.
- Take-that elements may frustrate players who dislike direct interference.
- Hidden points can make the endgame feel swingy.
Who it's for
Gamers who enjoy tactical puzzles and auctions, best with 3-4 players, ages 13+.











