Seasons

Seasons

Players
2-4
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
60 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.8 / 5
Year
2012

About the game

Seasons casts players as sorcerers competing in a three-year magical tournament, drafting power cards and rolling dice to gather energy, cast spells, and collect crystals. During the Prelude phase, players draft a personal deck of nine cards, then spend three in-game years bringing those cards to life through dice-driven resource management. Energy availability shifts with the seasons, forcing players to adapt their strategy round to round. Rich fantasy artwork and tactile components make this an inviting mid-weight strategy game.

Hobbli's Notes

Hobbli's editorial team appreciates how Seasons blends drafting, dice, and resource conversion into a cohesive engine-building experience. The changing seasonal dice keep the game from feeling too solved, and the drafting phase adds a nice layer of preparation. It's meaty enough for strategy gamers but still approachable for intermediate players. The crystal-scoring endgame provides a satisfying payoff.

What we like

  • Card drafting adds meaningful pre-game strategy.
  • Shifting seasonal dice keep each playthrough fresh.
  • Attractive components and fantasy theme draw players in.
  • Good balance of luck and planning.

Keep in mind

  • Dice-dependent resource gathering can frustrate planners.
  • Rules have several fiddly exceptions to track.
  • Runs long for its complexity level with four players.

Who it's for

Good for strategy-minded players aged 14+ looking for a mid-weight fantasy game for 2-4 players.

Mechanics