Descent: Journeys in the Dark (Second Edition)

Descent: Journeys in the Dark (Second Edition)

Players
1-5
Best withThe player count this game plays best at.
5 players
Play timeHow long a full game runs once everyone knows the rules.
120 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.2 / 5
Year
2012

About the game

Descent: Journeys in the Dark (Second Edition) casts one player as the scheming Overlord while up to four heroes venture into ruins, dungeons, and cursed forests to complete story-driven quests. Combat uses a distinctive dice-pool system full of surge symbols for special effects, and modular board pieces mean every quest looks and plays differently. With a full campaign system, upgradeable heroes, and asymmetric roles, it's a rich dungeon-crawling experience.

Hobbli's Notes

Descent 2E remains one of the gold standards for asymmetric dungeon crawlers, thanks to its streamlined line-of-sight rules and satisfying hero progression. The overlord role adds a layer of strategic tension missing from many co-op crawlers, since a real opponent is adapting to your choices. It asks for a significant time and component investment, so it rewards a committed regular group more than a casual one.

What we like

  • Asymmetric overlord role adds real strategic tension.
  • Rich campaign system with hero growth over time.
  • Modular boards keep quests visually and tactically fresh.
  • Solo play supported against the overlord AI.

Keep in mind

  • Long two-hour sessions with real setup and teardown time.
  • High complexity and rules overhead for new players.
  • Large box with heavy component and expansion investment.
  • Notable downtime for players not currently acting.

Who it's for

Great for ages 14+, fantasy adventure and dungeon-crawl fans, in groups of 2-5 (including solo play against the overlord AI).

Mechanics