Dungeons & Dragons: Conquest of Nerath Board Game

Dungeons & Dragons: Conquest of Nerath Board Game

Players
2-4
Best withThe player count this game plays best at.
4 players
Play timeHow long a full game runs once everyone knows the rules.
240 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.6 / 5
Year
2011

About the game

Conquest of Nerath brings large-scale fantasy warfare to the D&D game world, as four factions battle for control of the north and south. Players muster armies of soldiers, siege engines, monsters, and dragons while sending heroes to explore dungeons for magical treasures. It's a territory-conquest wargame with dice-based combat and team play options for 2-4 players. The board spans iconic D&D regions, from frozen forests to sunlit coasts. Big miniatures and sprawling conflict make this a tabletop war for fantasy fans.

Hobbli's Notes

Conquest of Nerath scratches the itch for accessible fantasy wargaming, blending Risk-like territory control with D&D flavor and hero questing. Hobbli's team enjoys the mix of army combat and dungeon-delving side missions, though the nearly four-hour playtime is a serious commitment. It leans more toward casual conquest fun than deep tactical wargaming, which suits players who want D&D theme without crunchy rules. Great for a dedicated game day rather than a quick weeknight session.

What we like

  • Epic large-scale fantasy conquest gameplay.
  • Strong D&D theming with recognizable factions.
  • Team-based play option adds social dynamics.
  • Hero and dungeon exploration adds variety to combat.

Keep in mind

  • Very long playtime around four hours.
  • Dice-driven combat can create swingy outcomes.
  • High commitment level makes it hard to fit into a casual evening.

Who it's for

Best for ages 12+ fans of fantasy wargames and D&D lore; suited to groups of 2-4 with several hours to spare.

Mechanics