
Revolver
- Players
- 2
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 45 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.0 / 5
- Year
- 2011
About the game
Revolver is a two-player, non-collectible card game set in the Old West, pitting Colonel Ned McReady's lawmen against Jack Colty's outlaw gang. Each side draws from its own themed 62-card deck, deploying gunslingers and special abilities across five sequential 'gunfight' columns representing different locations, from the bank at Repentance Springs to the 3:15 Express train. Cards carry both a power and a cost, requiring careful resource management to deploy the right character at the right battleground. The asymmetric decks give each side a distinct playstyle and unique win conditions tied to the Old West narrative. Quick, aggressive, and packed with flavorful Western characters, it's built for tense head-to-head duels.
Hobbli's Notes
Hobbli's editorial team enjoys the strong Wild West flavor and flavorful writing packed into Revolver's cards, which help an otherwise standard combat card game feel distinct. The asymmetric deck design between lawmen and outlaws creates genuinely different strategic approaches for each side. As a relatively obscure, non-collectible release, we don't have strong confidence in exactly how it compares to other dueling card games, so treat our comparisons as a general guide rather than a precise match. Fans of thematic two-player card duels with a Western setting should still find plenty to enjoy.
What we like
- Strong Old West theme with flavorful character writing and abilities.
- Asymmetric decks give each side genuinely different strategies.
- Resource management around power and cost adds meaningful tactical decisions.
- Five sequential gunfight locations create a structured narrative arc to each match.
Keep in mind
- Being non-collectible and relatively obscure, it can be difficult to find today.
- Limited community information makes balance and depth hard to fully assess.
- Strictly two players limits its use for larger group game nights.
Who it's for
Best for two-player card game fans aged 12 and up who enjoy thematic dueling games with an Old West setting.











