51st State

51st State

Players
2-4
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
90 min
AgeThe minimum age printed by the publisher.
10+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.1 / 5
Year
2010

About the game

Set in a post-apocalyptic America thirty years after collapse, 51st State has players controlling one of four factions - mutants, traders, New Yorkers, or Appalachians - as they carve out a new nation from the ruins. Every card can be played three ways: invade a location for a one-time resource haul, sign a contract for steady income, or attach it to your state to use its special ability. Balancing hand management with drafting new locations creates constant tough trade-offs as you build your engine. Designed by Ignacy Trzewiczek, it's a foundational entry in what would become the Imperial Settlers series of games.

Hobbli's Notes

Hobbli's team considers 51st State a landmark card-driven engine-builder, with its "one card, three uses" concept offering remarkable depth for a card game. The post-apocalyptic theme and asymmetric factions give real replay variety, and the drafting-into-engine-building loop is deeply satisfying. It can run long with more players, but the decision space stays rich throughout. A must-play for fans of Imperial Settlers looking for its meatier predecessor.

What we like

  • Innovative one-card-three-uses design creates deep decisions.
  • Strong asymmetric factions add replay variety.
  • Satisfying engine-building progression.
  • Influential title that spawned the Imperial Settlers series.

Keep in mind

  • Playtime can stretch, especially at higher player counts.
  • Rules and card text require some upfront learning.
  • Post-apocalyptic theme is fairly light on table presence.

Who it's for

Great for ages 12+ euro-gamers who enjoy engine-building and card-drafting games with 2-4 players.

Mechanics