
Age of Renaissance
- Players
- 3-6
- Best withThe player count this game plays best at.
- 5 players
- Play timeHow long a full game runs once everyone knows the rules.
- 300 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.9 / 5
- Year
- 1996
About the game
Age of Renaissance is a sprawling civilization-building game often described as a semi-sequel to Civilization, tasking three to six players with developing their cultures across the Middle Ages and Renaissance. A rich card deck delivers events, payouts, and famous leaders, while an ingenious combat system determines control of provinces and resources. With a five-hour runtime and deep economic simulation, it's a marathon strategic experience for dedicated groups.
Hobbli's Notes
We consider Age of Renaissance a true heavyweight classic for civilization-game enthusiasts, offering the kind of deep economic and diplomatic interplay that made its predecessor legendary. The five-hour playtime and very high downtime and complexity scores mean it's not a casual pick: this is a game for a dedicated group ready to commit an entire evening. It rewards patience and long-term planning far more than quick tactical thinking.
What we like
- Deep civilization-building systems offer long-term strategy.
- Card-driven events keep every playthrough different.
- Innovative combat system resolves resource control smoothly.
- Rewarding for fans of classic heavy euro-style design.
Keep in mind
- Five-hour runtime demands a major time commitment.
- Very high downtime score means significant waiting between turns.
- Steep complexity is not beginner-friendly.
Who it's for
Suited to experienced strategy gamers aged 14+ ready to commit five hours in groups of three to six.











