Warriors of God: The Wars of England & France, 1135-1453

Warriors of God: The Wars of England & France, 1135-1453

Players
1-2
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
180 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.6 / 5
Year
2008

About the game

Warriors of God is a one-to-two-player wargame from Multi-Man Publishing's International Game Series, recreating the Hundred Years War between England and France with a focus on both playability and historical accuracy. Players move leaders and units using an impulse-based system that captures the strategic and tactical swings of the period, including special rules for archers and Joan of Arc. Despite its accessible core system, the game still delivers the massive fortune swings that defined the actual conflict. At around three hours, it's a substantial but manageable entry point into medieval-era wargaming.

Hobbli's Notes

Hobbli's team sees this as a solid gateway into historical wargaming - the impulse system is easier to pick up than many of its peers while still delivering real tactical depth. The Joan of Arc and archer special rules add just enough historical flavor without bogging down the core system. It plays well solo, which is a nice bonus for a genre that often needs a dedicated opponent.

What we like

  • Impulse-based system is more approachable than many wargames of similar depth.
  • Solid solo play option alongside traditional two-player games.
  • Historical special rules like Joan of Arc add thematic texture.
  • Captures the dramatic fortune swings of the actual Hundred Years War.

Keep in mind

  • Three-hour playtime is a real commitment for a niche audience.
  • Limited to one or two players restricts group play.
  • Still requires some wargaming familiarity despite its accessible system.

Who it's for

Wargame hobbyists and medieval history fans looking for an accessible impulse-driven system; plays well solo or head-to-head.

Mechanics