
Aladdin's Dragons
- Players
- 3-5
- Best withThe player count this game plays best at.
- 5 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.4 / 5
- Year
- 2000
About the game
In Aladdin's Dragons, players compete as merchants and mystics vying for treasure and ancient artifacts in a mythical Arabian land. Using a clever simultaneous-bidding system, you secretly place numbered chips to claim treasure, cast spells, and outmaneuver rivals for the board's most coveted rewards. Collecting the most artifacts by game's end crowns the victor. Its layered board of treasure spaces, special actions, and artifacts rewards careful reading of opponents' intentions.
Hobbli's Notes
Hobbli's team enjoys how Aladdin's Dragons turns simultaneous bidding into a tense psychological battle, since you commit chips blind and only learn who wins what once everything's revealed. It rewards players who can read patterns in opponents' past bids. It can run a touch long for its weight, and the downtime between reveals may test more impatient groups, but the payoff of a well-timed high bid feels great.
What we like
- Clever simultaneous-bidding system creates genuine tension every round.
- Multiple paths to victory through treasure, spells, and artifacts keep strategies varied.
- Blind bidding rewards reading opponents without direct player elimination.
- Distinct board areas foster meaningful strategic tradeoffs.
Keep in mind
- High downtime as each bidding area resolves can slow the pace for larger groups.
- The auction mechanism may feel opaque to newer bidding-game players at first.
- Chip management can create early swinginess.
Who it's for
Fans of bluffing and auction games in a group of 3-5, roughly ages 12+, who enjoy medium-weight strategy with a hidden-information twist.











