
Inkognito
- Players
- 3-5
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.2 / 5
- Year
- 1988
About the game
Inkognito is a deduction and movement game where four secret agents are secretly paired into two allied teams, each racing to identify their partner and complete a hidden mission. Each player controls one of four figures of differing build - tall, short, fat, thin - while decoys move alongside to confuse rivals. By landing on the same space as another player, you can question them and glean clues about their identity through logical deduction. Once you find your real partner, you trade mission cards to reveal your joint goal, and either agent completing it wins the game for both.
Hobbli's Notes
Inkognito remains a clever, underappreciated deduction design built around physical figure builds rather than cards or tokens. We enjoy how the interrogation mechanic creates organic table talk. It shows its age a little compared to newer deduction games, but the core puzzle still holds up.
What we like
- Clever hidden-identity deduction system built around physical figure builds is genuinely unique.
- Team-based structure encourages careful observation and inference.
- Adjustable player count from 3 to 5 with the added Ambassador role.
- Rewards patient, logical deduction over luck.
Keep in mind
- Older design (1988) may feel dated compared to modern deduction games.
- Requires careful attention and note-taking, which can slow gameplay.
- Best experienced with a full group; feels thin with fewer players.
Who it's for
Appeals to fans of social deduction and light movement games who enjoy piecing together hidden identities; works best with a full group of 3-5 who enjoy interrogation-style interaction.











