
3 Chapters
- Players
- 2-6
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 30 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.7 / 5
- Year
- 2024
About the game
3 Chapters is a fast fairy-tale trick-taking game unfolding across three phases: drafting cards from a shrinking hand, playing tricks for points, and finally comparing character skills for bonus scoring. Choosing your fairy-tale creatures wisely during the draft sets up powerful skill combinations, like using Hansel and Gretel together, that pay off in the game's final reckoning. With quick thirty-minute playtime and simple rules, it's an accessible entry point into trick-taking with a whimsical twist.
Hobbli's Notes
This is a charming, light trick-taker that layers a drafting phase on top of traditional trick-taking, giving it more strategic texture than most quick card games. The fairy-tale theme and character synergies add a nice bit of personality. It's light enough for casual groups but still offers enough decision points to satisfy experienced gamers looking for a filler.
What we like
- Combines drafting with trick-taking for added strategic depth.
- Quick thirty-minute playtime suits filler or family slots.
- Whimsical fairy-tale theme with character synergy bonuses.
- Scales comfortably from two to six players.
Keep in mind
- As a lighter trick-taker, it may lack depth for veteran strategy gamers.
- Card synergy comparisons can slow down scoring at the end of rounds.
Who it's for
Great for 2-6 players aged 10+ who enjoy light trick-taking games with a fairy-tale theme and quick playtime.











