
Wandering Towers
- Players
- 1-6
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 30 min
- AgeThe minimum age printed by the publisher.
- 8+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.6 / 5
- Year
- 2022
About the game
Wandering Towers sends young wizards racing to reach Ravenskeep for their final magic exam, moving along shifting towers that can themselves be relocated using spellcraft. Players juggle hand management and memory as they try to recall which potions and positions matter most while nudging opponents off track. It's a light, family-friendly race game with a clever memory twist that keeps everyone guessing. Quick rounds and simple rules make it an easy pick for game night openers.
Hobbli's Notes
Wandering Towers wraps a neat memory-and-movement puzzle in a charming wizard-school theme, and the ability to move towers themselves adds a fun spatial twist to a simple race game. It's light enough for families but has enough take-that spice to keep older players engaged. A solid quick-playing filler for mixed-age groups.
What we like
- Clever memory mechanic adds a fresh twist to a race game.
- Very quick 30-minute playtime suits filler slots.
- Whimsical wizard-school theme appeals to younger players.
- Supports a wide player range from solo to six players.
Keep in mind
- Memory element may frustrate players with weaker recall.
- Take-that mechanics can create some elimination-like frustration.
- Light strategic depth may not satisfy serious gamers.
Who it's for
Great for families and groups of 1-6, ages 8+, who enjoy light memory and movement games with a touch of take-that fun.











