
Brew
- Players
- 2-4
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.5 / 5
- Year
- 2021
About the game
Brew casts 2-4 players as forest mystics using element dice to either seize control of the seasons in an area-control battle or gather goods from the village through worker placement. Recruiting woodland creatures and brewing potions helps offset unlucky rolls and build a personal engine. With drafting, variable player powers, and a touch of take-that conflict, Brew blends two distinct euro styles into one fantasy package. Games run around 90 minutes for a satisfying mid-weight strategy session.
Hobbli's Notes
Hobbli likes how Brew lets players lean into whichever half of the game, area control or worker placement, suits their strategy that session. The dual-path design gives it more replay variety than a typical worker-placement title. Dice mitigation through creatures keeps the luck manageable for those who plan ahead. It's a solid pick for groups who enjoy a bit of everything in their euro games.
What we like
- Dual strategic paths (area control vs. worker placement) add real decision depth.
- Variable player powers boost replayability across sessions.
- Dice mitigation via creatures and potions softens luck for planners.
- Manageable downtime for its complexity level (downtime grade B).
Keep in mind
- Dice rolling still introduces an element of chance to key actions.
- Take-that mechanics can create tension some groups may not enjoy.
- 90-minute playtime is a bigger commitment than lighter euros.
Who it's for
Best for strategy-minded gamers aged 10+ in groups of 2-4 who enjoy hybrid worker-placement and area-control euros.











