
Nemesis: Lockdown
- Players
- 1-5
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 180 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.9 / 5
- Year
- 2022
About the game
Nemesis: Lockdown transports the tense sci-fi horror of Nemesis to a secret Mars base spread across a multi-level board with elevators and stairwells. Players explore rooms, craft equipment, and fend off alien creatures while each secretly pursues a personal objective that may put them at odds with the rest of the crew. New systems like the CSS hatch and level-by-level power management add fresh tactical wrinkles to the semi-cooperative survival formula. It is a cinematic, high-tension experience where trusting your crewmates can be as dangerous as the aliens themselves.
Hobbli's Notes
Lockdown stands up well as a standalone entry for groups who loved the original Nemesis but want a new map and mechanics rather than just another expansion. The layered, multi-level base is a genuine structural innovation that changes how you plan movement and ambushes. It's a demanding, atmospheric game that rewards groups who enjoy paranoia and player elimination stakes. Newcomers to the series should expect a hefty rules overhead before the tension really kicks in.
What we like
- Multi-level board adds fresh tactical depth over the original Nemesis.
- Secret objectives keep every player on edge about allies.
- Strong horror atmosphere reinforced by modular exploration.
- Solo play is well supported.
Keep in mind
- High complexity and long playtime demand a committed group.
- Player elimination can knock someone out before the game ends.
- Best enjoyed by those already invested in the Nemesis series.
Who it's for
Best for horror and sci-fi fans, ages 14 and up, who enjoy semi-cooperative tension in groups of two to five, or solo.











