Nemesis: Lockdown

Nemesis: Lockdown

Players
1-5
Best withThe player count this game plays best at.
4 players
Play timeHow long a full game runs once everyone knows the rules.
180 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.9 / 5
Year
2022

About the game

Nemesis: Lockdown transports the tense sci-fi horror of Nemesis to a secret Mars base spread across a multi-level board with elevators and stairwells. Players explore rooms, craft equipment, and fend off alien creatures while each secretly pursues a personal objective that may put them at odds with the rest of the crew. New systems like the CSS hatch and level-by-level power management add fresh tactical wrinkles to the semi-cooperative survival formula. It is a cinematic, high-tension experience where trusting your crewmates can be as dangerous as the aliens themselves.

Hobbli's Notes

Lockdown stands up well as a standalone entry for groups who loved the original Nemesis but want a new map and mechanics rather than just another expansion. The layered, multi-level base is a genuine structural innovation that changes how you plan movement and ambushes. It's a demanding, atmospheric game that rewards groups who enjoy paranoia and player elimination stakes. Newcomers to the series should expect a hefty rules overhead before the tension really kicks in.

What we like

  • Multi-level board adds fresh tactical depth over the original Nemesis.
  • Secret objectives keep every player on edge about allies.
  • Strong horror atmosphere reinforced by modular exploration.
  • Solo play is well supported.

Keep in mind

  • High complexity and long playtime demand a committed group.
  • Player elimination can knock someone out before the game ends.
  • Best enjoyed by those already invested in the Nemesis series.

Who it's for

Best for horror and sci-fi fans, ages 14 and up, who enjoy semi-cooperative tension in groups of two to five, or solo.

Mechanics