Marco Polo II: In the Service of the Khan

Marco Polo II: In the Service of the Khan

Players
2-4
Best withThe player count this game plays best at.
3 players
Play timeHow long a full game runs once everyone knows the rules.
120 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.4 / 5
Year
2019

About the game

Marco Polo II: In the Service of the Khan is a standalone follow-up to The Voyages of Marco Polo, sending players back west to gather wealth, fame, and a valuable new resource: jade. Using the series' signature dice-based worker placement system, players race to complete contracts, control key locations, and outmaneuver rivals across a changing map. New actions and scoring rules give returning fans a fresh strategic puzzle while remaining fully playable without the original game.

Hobbli's Notes

This sequel refines an already excellent dice-worker-placement system with meaningful new wrinkles. It's a satisfying, weighty Euro game for players who enjoyed the original, though the added complexity means it plays best with a group already comfortable with worker placement.

What we like

  • Innovative dice-as-workers system remains fresh and clever.
  • New jade resource and actions add strategic variety.
  • Fully standalone, requiring no prior ownership of the original.
  • Asymmetric player powers encourage different strategies each game.

Keep in mind

  • Fairly heavy rules overhead for newcomers to the system.
  • Long playtime of around two hours.
  • Can invite analysis paralysis at higher player counts.

Who it's for

Best suited to experienced Euro gamers ages 12 and up, in groups of two to four, who enjoy dice-driven worker placement and resource optimization.

Mechanics