
The Taverns of Tiefenthal
- Players
- 2-4
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 60 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.7 / 5
- Year
- 2019
About the game
The Taverns of Tiefenthal has players expanding and running their own tavern in a medieval village, drafting dice to gain money, guests, and beer while building a personal deck of upgrade cards. With five modular expansion sets included, groups can add complexity gradually, layering in new mechanisms like a riverboat or workers as they grow more comfortable with the core dice-drafting and deck-building loop. It's a flexible, scalable game that grows alongside its players.
Hobbli's Notes
Tiefenthal earns its acclaim by handling deck-building elegantly through dice drafting, and the modular design is genuinely clever - your group can start light and add depth exactly at the pace it wants. Wolfgang Warsch (also behind Quacks of Quedlinburg) again shows a gift for turning simple mechanisms into deeply satisfying systems.
What we like
- Modular design lets the group control complexity over time.
- Clever fusion of dice-drafting and deck-building.
- Award-nominated design from a well-regarded designer.
- Strong replayability across expansion modules.
Keep in mind
- Full modular setup can slow down teaching for new groups.
- Deck-building payoff takes a few rounds to click.
- Some modules add extra bookkeeping overhead.
Who it's for
Best for ages 12+, Euro-gamers who enjoy dice-drafting and deck-building, in groups of 2-4 looking for a game that scales in complexity.
Mechanics
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