
Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942
- Players
- 1-2
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.3 / 5
- Year
- 2021
About the game
Atlantic Chase simulates the tense naval hunt between the Royal Navy and Kriegsmarine surface fleets in the North Atlantic from 1939 to 1942. Using an innovative system of trajectory lines instead of hidden movement or dummy blocks, players represent the uncertainty of naval search-and-pursuit warfare directly on a shared game board. Designed for one or two players, it includes both solitaire and two-player scenarios plus advanced rules for deeper engagements. The elegant trajectory mechanic recreates the fog of war that defined this historic naval campaign without needing a referee or computer.
Hobbli's Notes
Atlantic Chase is a clever, well-regarded wargame that solves the classic 'fog of war' problem in naval simulations with an elegant trajectory system rather than clunky hidden-movement rules. It captures real historical tension -- will you catch the enemy fleet before it slips past your patrols? -- in a package accessible to solo players. A must-play for naval wargame fans looking for something mechanically innovative.
What we like
- Innovative trajectory system elegantly simulates fog of war without hidden movement.
- Strong solo and two-player scenario support.
- Historically grounded, tense naval hunt-and-pursuit gameplay.
- High-quality components including a large mounted board.
Keep in mind
- High complexity and 120-minute playtime demand real time investment.
- Niche naval WWII theme may not appeal outside dedicated wargamers.
Who it's for
Ideal for wargame enthusiasts interested in WWII naval history, ages 16 and up, playing solo or head-to-head with one opponent.











