Gandhi: The Decolonization of British India, 1917 - 1947

Gandhi: The Decolonization of British India, 1917 - 1947

Players
1-4
Best withThe player count this game plays best at.
4 players
Play timeHow long a full game runs once everyone knows the rules.
240 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
4.2 / 5
Year
2019

About the game

Gandhi: The Decolonization of British India, 1917-1947 is Volume IX in GMT's acclaimed COIN Series, exploring the final decades of British rule in India through the lens of nonviolent and violent resistance alike. Up to four asymmetric factions vie to shape India's future, with the innovative Nonviolent faction bringing protests, civil disobedience, and Gandhi himself as the sole leader piece to the table. Tracks for Hindu-Muslim unity and British policy shift the balance of power as campaigns unfold. Supporting solo, 2, 3, and 4-player configurations with multiple scenario lengths, it offers a historically rich, deeply asymmetric strategic experience.

Hobbli's Notes

Hobbli's wargame enthusiasts hold the COIN Series in high regard, and Gandhi stands out for introducing a genuinely novel Nonviolent faction that reframes what resistance and victory look like in a COIN game. It's a demanding, cerebral design that rewards players who appreciate historical nuance alongside strategic depth. The long playtime and steep learning curve mean it's really a game for committed wargamers rather than casual groups. A landmark title for anyone interested in asymmetric historical conflict simulations.

What we like

  • Innovative Nonviolent faction adds fresh asymmetry to the COIN system.
  • Rich historical depth on the Indian independence movement.
  • Supports solo, 2, 3, and 4-player configurations.
  • Multiple scenario lengths allow for flexible playtime.
  • High strategic depth appealing to COIN series veterans.

Keep in mind

  • Very long playtime and high complexity demand serious commitment.
  • Steep learning curve for players new to the COIN series.
  • Four-faction asymmetry can create imbalance without careful play.
  • Niche historical wargame theme limits its broader appeal.

Who it's for

Best for serious wargamers and history enthusiasts who enjoy asymmetric strategic conflict, ages 14-16 and up, playable solo or in groups up to 4.

Mechanics