
Quartermaster General: 1914
- Players
- 2-5
- Best withThe player count this game plays best at.
- 5 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.7 / 5
- Year
- 2016
About the game
Quartermaster General: 1914 brings the acclaimed card-driven wargame series to the outbreak of the First World War. Each card serves a dual purpose, playable now or prepared for later, letting players draft troops, attrition opponents, or build toward decisive campaigns. Managing your deck carefully is crucial, since burning through cards too quickly can leave your armies unsupported in the war's final stages. Team-based play across up to five players recreates the alliances that shaped the conflict.
Hobbli's Notes
Ian Brody's Quartermaster General series continues to impress with how much strategic depth it wrings from a manageable card-driven system. The dual play/prepare card use is a smart wrinkle that adds real decision tension each round. A great choice for wargame fans who want historical weight without marathon playtimes.
What we like
- Elegant card-driven WWI simulation.
- Dual-use cards create meaningful tactical choices.
- Team-based play captures historical alliances.
- Manageable two-hour playtime for a wargame.
Keep in mind
- Requires careful deck management to avoid running dry.
- Moderate complexity for wargaming newcomers.
- Thematic weight may not suit casual groups.
Who it's for
Best for wargame enthusiasts aged 12+ who enjoy card-driven strategy and team-based historical conflict, playing 2-5 players.











