
Take 5!
- Players
- 2-6
- Best withThe player count this game plays best at.
- 5 players
- Play timeHow long a full game runs once everyone knows the rules.
- 60 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.5 / 5
- Year
- 1998
About the game
Take 5! is Wolfgang Kramer's more strategic follow-up to the classic 6 Nimmt!, played with a deck numbered 1 to 98 where cards carry positive or negative bullhead points. Players simultaneously play cards to build four growing rows, and whoever plays the card that becomes the fifth in a row must collect the whole row's penalty points. Deciding which cards to hold back and when to sacrifice a row to a rival is the heart of the tension. It's a quick, endlessly replayable card game of hand management and calculated risk.
Hobbli's Notes
Take 5! (and its sibling 6 Nimmt!) remain some of the smartest light card games ever designed - a handful of simple rules produce constant groans and laughter around the table. We love that it plays just as well with a big group of six as it does with two. It's a must-have filler for any collection.
What we like
- Simple rules but genuinely tricky simultaneous-selection decisions.
- Scales smoothly from 2 to 6 players.
- Fast playtime with high replayability.
- Classic, proven design from Wolfgang Kramer.
Keep in mind
- Simultaneous card reveal can feel lucky when hands don't line up as planned.
- Limited strategic depth compared to heavier hand-management games.
Who it's for
Perfect for groups of 2-6, ages 8 and up, who enjoy quick, social card games with light strategic bite.
Mechanics
Games similar to Take 5!

No Thanks!

Coloretto

For Sale

Oathsworn: Into the Deepwood

Slay the Spire: The Board Game

Ark Nova

Arkham Horror: The Card Game (Revised Core Set)

The Lord of the Rings: Duel for Middle-earth

Through the Ages: A New Story of Civilization

Aeon's End: The New Age

System Gateway (fan expansion for Android: Netrunner)
